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Treasure class amazon basin d2
Treasure class amazon basin d2








treasure class amazon basin d2

These TCs are softcoded in 1.10 and are now controlled by the TreasureClass column in ItemTypes.txt (thanks to Paul Siramy for pointing me in the right direction). The auto-treasureclasses are used to group all items of a specific item type in a range of automatically generated TCs, such as armo3-99 and weap3-99.

treasure class amazon basin d2

The chest rows are also accessed by code, albeit I am uncertain via what method, because it is definetly NOT via an ID, because one can move them around w/o any bad effects.

treasure class amazon basin d2

Never replace or move the gold row around, the game needs this row to define gold drops (such as when you drop gold from your inventory AFAIK). Term: This column is required to terminate the line if you’re using M$ Excel or another spreadsheet that likes messing up the table borders. SumItems, TotalProb and DropChance: These columns have no purpose other then being used as comment fields (that’s what blizzard has used them for if you wonder what those values in some of them mean). Prob1-10: This is the individual probability for each of the drops defined in the Item1-10 columns. There are several special modifiers for this field that are supposedly enabled in 1.10, I have not used any of those myself so I don’t know if they work.įor gold drops, you can use the mul flag to increase the number of coins in a gold pile (this is why bosses and champions always drop more gold then regular monsters). This can either contain item codes, item pointers (=the “names” of unique items and set items), auto-treasureclasses (see ItemTypes.txt or appendix) and other treasureclasses. Item1-10: The different items and treasureclasses linked to this line (“what it can drop”). just like all other items droppable by a treasureclass, this simply defines the probability of “nothing” to drop. If treasureclass-manipulator NoDrop – Probability for “nothing”, I.E. Listing the whole “quality” calculation here is not necessary as this has been covered in many places, just know that the way this column works is: Unique, Set, Rare, Magic: This is used to manipulate and fine-tune the drop ratio of items of the respective quality.

Treasure class amazon basin d2 code#

You cannot make the game drop more then 6 items with either method without code editing (there are other txt based methods to drop more then 6 items though). In the first case this is used as the number of loops to run the “pick drop” routine, in the second case it is used to determine exactly which items, and how many of each, to drop (see appendix). Picks: This column has two different functions, depending on the type of values you enter (either positive 0-6 or negative, -1 to -6). So if you have one with 10 and another with 20, it will pick the first over the second, even if you linked the monster to the second treasureclass. The game will then use this to automatically attempt to balance the item drops according to the level you have put inside the second column.įor example: if you give a level 10 monster a treasureclass, it will pick the treasureclass with the nearest level.

treasure class amazon basin d2

The first is used to group several treasureclasses together to form a “super-treasureclass”, the second one then gives each of these lines a level. Group and Level: These two columns go hand in hand. Files that use this ID pointer: MonStats.txt, SuperUniques.txt and TreasureClassEx.txt This pointer is used by other files (and fields inside this file) to link to a specific line.Īn ID pointer must be unique, if you have two identical ID pointers the game will always use the first occurrence and ignore all others.įields of this type are (almost always) case-sensitive. Treasure Class: This column defines the ID pointer (“the name”) of the treasureclass.










Treasure class amazon basin d2